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percussive

percussive(y, options?): Float32Array<ArrayBufferLike>

Defined in: packages/pleco-xa/src/effects/index.js:498

Extract only the percussive component of a waveform.

Float32Array<ArrayBufferLike>

Audio signal

any = {}

Same options as hpss()

Float32Array<ArrayBufferLike>

Percussive component, length y.length