A 16 s AABA clip (A = C-major triad texture, B = F♯-major — disjoint pitch
classes — over a 120 BPM click layer) runs the real-audio pipeline:
beat_track → feature.chroma_stft →
sync (beat-synchronous chroma) →
segment.recurrenceMatrix (affinity, cosine, sym) →
segment.agglomerative(k=3). The known section grid
(A|A boundary at 4 s is feature-invisible — identical texture — so the
detectable boundaries are 8 s and 12 s) gates the badges.
Honest scope note: this is the recurrence + agglomerative slice of the McFee–Ellis Laplacian method. The complete method additionally needs a normalized graph Laplacian, a symmetric eigensolver, and k-means — none of which exist in pleco yet (ledgered as missing, not faked).