A seeded random sequencer chops a beat into ever-changing loops —
halving, nudging, reversing — and because it's seeded, the same seed
replays the exact same glitch choreography every time. Press Start to
watch the loop window jump around the waveform of
Drive Through Beat.wav while the ops scroll past in the ticker.
Technically, Section 1 proves randomSequence (node-verified
in examples/node/loop-playground.mjs): seeded determinism —
identical op logs for the same seed, pinned golden log for seed 42 —
and a 500-step bounds fuzz with zero violations; a GibClock then drives
step execution against live LoopPlayer playback. Same seed ⇒ same
choreography.
A synthesized 120 BPM click buffer (sr 32768, so the 0.5 s beat is
exactly 16 energy frames — the internal fast BPM detector reads 120.0)
drives startBeatGlitch({maxOpsPerBar: 1}). Badges (asserts
node-verified: mean 1999.6 ms, 8/8 updates, 0 post-stop): mean bar
interval 2000 ± 40 ms over 8 bars, effective BPM 120 ± 2 derived from
the measured interval, onUpdate fired exactly once per bar, and the
stop handle silences the clock (no calls within 3 s). Runs
automatically — takes ~19 s; keep this tab focused (background-tab
timer throttling would corrupt the timing measurement).